A list of edges...

I am currently in a small compo which objective is to create a wireframe game. Just that. I am using Blitz Basic 2D and I wrote a routine to draw a 3D line on screen.

The main problem is that now I have to create enemies for my little game. I was wondering if there´s a way to create 3D objects in Blender and then exporting my objects to an ASCII file with the following format (or similiar) to each edge:

X1,Y1,Z1,X2,Y2,Z2

Where Xn, Yn, Zn would be the coordinates of each line. That would be the easiest way to import a model for my little vector game. Any tips on how to do that?

Python can access the mesh data quite easily. Find the blender python API, and look up nmesh.

Do you know how to use python?

BTW, this would probably do a lot better in the python forum.

No, I don´t know it. I´ll check it out. Thanks! :slight_smile: