-What is the easiest way to make a playable character?
-Is there a way to texture blocks with constraints? For example, like a minecraft block that only has 16x16 pixels on it.
-Has anyone ever made a map editor using blender? Like making a game in which you build, and have editing tools.
-How reliable is the Blender Game Engine compared to other game engines?
-Has there been things known that are impossible to do with the engine?
-Does Blender posses the power to create a legitimate game for a company to use and make money off of?
-Is there gravity manipulation, or must that be coded?
-How long does it usually take someone to get familiar with Blender?
-How well do Multiplayer games made off of Blender work?
-What is the recommended coding language for blender?
-What is the best way to make character and block collision?
-Is it possible to implicate a coding language to relate to the environment of the game, such as LUA? (Or Ex. Roblox?)
-Can you create a snap grid system into the game?
The reason I ask these questions, is because I have an idea for a game, and I have has experience in the past with coding and map design. I have self taught everything I know, and wish to aim bigger. For now, What I want is a game with a simple block character. The character can walk in an environment that is nothing but cubes, he can run, walk, and jump, The blocks can have textures applied to them or simply drawn onto them from the game itself. I want 1 pixel of an image to account for 0.0625 of a cube. (1 of a 16x16, and no I am not trying to re-create minecraft here) I want the blocks in the game to be sizeable with a tool, and another tool in which you can select a face and draw in pixels on a GUI grid, or upload an image to overlay the pixels onto the block. If you use the move tool to move a block I want it to snap to a grid, a grid that only allows for one pixel movements, instead of free drag. I hope to use this in a multiplayer game in which others can make maps, and show off creativity. I also wanted to add a reaction concept of Input and Output in order to affect blocks with special triggers.
For example, if BlockA has a Touch trigger, and the output is “Move_BlockB” and BlockB has an Input of “Move_BlockB” then the trigger of BlockA can trigger an affect in BlockB and when this event happens, you can edit properties of the block, such as position, rotation, etc.
I wanted the player to fit in a 64px High by 32px Wide block, but do not have an idea for a character design yet. I want it to have joints, and eventually evolve to where people can create custom character animations and scenes. The purpose could turn into a community to make very simplistic games and visual storylines with ease. I am still debating about the trigger system however. If there is a way I can implicate a language to work into the game, I might do that for more precise creation.
Thank you if you have read this far. I am not that old, only 18, almost 19, but I do have a passion for making games. I also have ideas for 2 other games, but I wanted to start small, a game that only uses cubes.