Ok so I have this model I made In Blender, I wanted to add some detaIl on it so I exported it to Zbrush, but before I did that, i must mention that the model was In multiple pieces so I joIned them all together using CTRL + J, so I messed up the uv´s and I didn´t noticed, soo, I put a lot, and I mean a lot of detail on Zbrush, the whole purpose of this was to bake the normals of the model, so when I was about to bake them on Zbrush I notIced that the uv´s were bad so here I am.
A little resume:
- I joIned a multIple piece low poly model into only one, messIng up the uv´s.
- I made the hIgh poly detailed versIon of the model.
- I need to bake the normal map, I have the detaIled hIgh poly model wIth the wrongs uv´s and the low poly model wIth the rIghts uv´s.
- I can´t do It on Blender because It crashes every tIme I try to Import the high poly model (10mIl vertIces)
Thanks you beforehand.