:o :-? :o :x :x :o :o :o :x :x :x
Wondering what all that is all about? That is the chain of emotions I felt playing this game: the intro, fog, fake haze (ala super mario 64), and animated textures all create a very high “wow” factor. The control does feel stiff… so I’d like to suggest that you make it so an arrow key assigns a direction, rather than the rotate and proceed method you are using currently(since you have a fixed camera, It wouldn’t hurt your game anyway). The trial and error method frustrates me, but thats only because I’m a die-hard gamer used to relying on pure skill to blow through levels on the first try, but if it is a “puzzle” game, like you mentioned, It won’t hurt overall gameplay. The frustration is relieved quite nicely when you realise you can handle the problem with a few brain cells.
The character seems a little misplaced in his ambient atmosphere; a bit “flat” if you will: try parenting a few lights in key areas to him, and make him sensitive to light to give him some gloss.
My major complaint is one that I have with alot of close combat games: with the stiff controls, and a lack of fight or flight options (please make the three hit combo optional ) it becomes frustrating to battle ANYTHING. Given the quality of the game so far how ever, I bet you can fix everything in fairly short order.
Lastly, and this is more of a personal request than anything else: do you think you could teach me how you set up some of the level? Mainly, I would like to know how you made your black fog in the distance (easy to learn) to how you made your haze on the ground (harder to learn). I am making a game myself, and I need help with realtime texturing. I could just ask you to texture my levels, but that would be lazy. So PLEASE show me how you made those cool effects!
Also, one thing that is almost nessessary to have in games these days is real time cinema cutscenes, which you have at the beginning of your game; it would be easy enough to make seperate scenes, but yours seems to be blended into the real level. I would really appreciate it if you could help