I made a simple mesh LOD viewing demo/concept tool. This is for the game-object creation phase only.
The base idea is, the user creates needed LOD meshes and give to those a ‘min’ and ‘max’ viewing distance properties.
Then the user append the ‘MView’ group to the scene, switch to the camera view and start the BGE.
User can now use a mouse free view and adjust the camera distance to the game-object with mouse wheel.
The LOD’s should change accordingly to the viewing distance and see how the game-object is appearing.
My original idea from past:
LOD_view_demo.blend (128 KB)