A lot of cubes.


It was impossible to do this project in cycles render because of huge rendering time. I switched to blender internal.
There is lot of work to do but i think i can get some tips from you.

I need to remove somehow these random model jumps. And also make better lighting and set up better materials.
I am planning to make a spaceship and make it fly between cubes.

I am sharing this because I think this animation has some potential. What do you think?

I suspect the motion curves for the camera may have some spikes. Have you checked them out?

So many cubes, so little time.:stuck_out_tongue:

Cycles can handle that. Just lower bounces and whatnot.

nice , looks a lot like something from "structure synth "