A surface which should have some thickness, made up of a lot of tangled, interwoven wires, like a sponge. So far I’ve tried hair particles and the ivy generator but that didn’t work out. Any ideas?
So far I’ve tried hair particles and the ivy generator but that didn’t work out.
Try using volumetric particles; Emit from Volume.
First create a cube, assign new Particle system. Set Emission start at 1.0 and end at 1.0. Set Emit From Volume. Down in Render setting uncheck Emitter, and choose “Line”. In Velocity setting put some number in “Random”.
Here the result with less number, more depth in the volume and DOF. Using a single object, so with group of different objects with little variations the result will be more heterogeneous.