A metallic dragon


(datbenik) #1

[edit]Updated at the bottom of the page![/edit]

The tail needs some work and the metallic texture also but i like the model.
The scene is nothing serious.

C&C are welcome.

http://www.bjornsoft.nl/forum/uploads/post-10-1130705996.jpg

[edit]Updated at the bottom of the page![/edit]


(midgetmike) #2

looks pretty nice. only crit got is with the feet, they seem a bit mishapen, also the front leg seems too fat.


(WAYOFF) #3

this is nice
I just don’t really like the feet they are wierd.
Otherwise it looks cool


(womball) #4

Love the design! That tail needs some work though I think it should be like a shorter version of the tails they use in Dragon Tales tv show.


(datbenik) #5

You guys are right. I will change it as soon as possible. Probably monday, or tuesday.


(datbenik) #6

It isn’t monday yet but i have tried to fix some problems:

http://www.bjornsoft.nl/forum/uploads/post-10-1130706062.jpg


(Maaatt) #7

No comments but how long does it takes you to render it?? and do you render by yafray?


(Odjin) #8

comes along nicely but one thing is really strange: your shadows are completly fucked up. there are two overlapping shadows. have you inside this mesh another mesh and both semi-transparent? it really looks strange.


(datbenik) #9

The render time is about 80 seconds. My pc: Amd Athlon xp 3200+ with 1024 mb ram.

I used the blender internal render. No yafray is used.


(datbenik) #10

comes along nicely but one thing is really strange: your shadows are completly fucked up. there are two overlapping shadows. have you inside this mesh another mesh and both semi-transparent? it really looks strange.

I have just added two ‘suns’. That’s all…


(yu_wang) #11

Lighting has room for improvement. There’s definitely background light coming from all over the sky, which calls for soft shadows underneath the creature. Use one sun, and Ambient Occlusion.