Hey Folks,
I’m having a whole bunch of n00b problems that is just wasting a lot of time. I’m not sure if I’m having interface issues, or I’m just doing things in the completely wrong order. I’ve been reading the Wiki and other forum posts but no one seems to have such basic questions, or something’s just wrong with my installation (Blender 244).
First off, what I am trying to do:
I have a blocky ring with spokes that I want to rotate around its axis. I made the spokes and ring (composed of about 18 segments) mostly by using dupliverts, and then made them real. This part worked fine, and so far as the modelling is concerned I have gotten what I want.
Now, I want to animate the rotation. Right now, I’ve just got a whole bunch of separate objects. I figure I have to group them all together somehow. I thought that vertex groups is the way to go, but this feature does not seem to be working properly. I click on an object, I go to Edit mode and select all the vertices using “A”. I then click on the Editing buttons. I click on New and name my group “ring”. I can now deselect that object and reselect it and it shows the “ring” Vertex Group.
If I go to another object, whether I’m in Edit mode or in Object mode, I don’t see a list of groups. This might suggest that I need to create the vertex group “ring” for every single object, but that seems to make the “Assign” button useless, unles vertex groups is only supposed to apply for vertices within one object. Otherwise, I assume you’re suppose to get a list in Edit mode where you can select the “ring” group from and Assign your object’s vertices.
Given I have 18 objects in the ring however, is there an easier way to set all the objects to the same Vertex group, too?
Now perhaps the Vertex Group method is not the way to go. It would be nice to be able to treat the whole ring as as single object, just as if you created a second mesh with a previous object still selected. The two meshes will be treated as one object. How can I join separate objects together like that after they’ve already been created? How can I break them up into their component meshes again?
Lastly, what is the best way to rotate this ring around its axis? Since that axis may be manipulated by another object’s motion, should I get it to use some sort of relative rotation, or should I use an armature?
Looking forward to hearing your advice!
Lancer