Hello, in Blender 2.93 when you use the Landscape eroder you get different vertex groups that helps with texturing but in 3.0 that doesn’t seem to happen why is that ? and how to fix it ?
Indeed: The Eroder seems to work but doesn’t generate the vertex groups in 3.0.1 …
Ahh see here https://developer.blender.org/T74604#1284952
and yes it works (debian 9, blender 3.0.1)…