I decided to manually copy everything from that tutorial to my folder. Thanks anyhow.
Check this out. Animation of the eye, based on your tutorial. I think I’ll need to flatten the IRIS a lot and give it a bumpmap. It looks a bit silky here. I have already added some mild veins, and tweaking it since this video was created.
well, if you ever need the stuff I have everything all zipped up including the blend and .xcf files. One thing you might also want to add to the iris is an alpha map. That would give a nice sense of depth. Looking at the eye from a side view I don’t think the cornea comes out that much. But thanks for storing my tutorial Spin as I don’t know when the site will go down since I am not going to the university anymore.
Yeah, that cornea is a bit large, but not impossible. I did a google image search to see what the profile of the eye looked like. Does the cornea refract the iris, even on a side view? Should I add extra IOR or no? Well, the anser is the iris is completely shown, even on a side view. I borrowed my kid’s head for a few seconds to verify this.
Now that ALPHA mapping seems like a great idea.
I gather that you noticed that I used two clear textures for the outer layer of the eye.
I have also noticed that you can see the iris from about every angle, including the side view. You have inspired me to return to the eye for a while. I needed a break from the shark anyways.