A newbie with two problems!

Hello Blender World;
I am into railroad simulators and have created models in Gmax and in 3D Canvas. In both environments, I am able to calibrate the model either in feet or in meters.
Blender seems to offer neither. I have no idea, therefore, how big or how small my model is in relation to the train layout into which I’ll install the model.
Does Blender offer fixed scaling? If not, I’ll have to abandon this platform.
The other problem is . . . how do I bend objects to make such things as pipes and the like?
Any help in either matter will be greatly appreciated.
Thank-you in advance,

Take the standard grid size, and you can decide what unit of measurement it represents!
Stick with that and you will be golden. :smiley:
Seriously though. I read somewhere that 1 blender unit equaled a meter (yard?). But I may be wrong on that.
You may want to check out the game engine as it has had a lot of improvments and you may just be able to recreate a ‘proper’ train layout with rollingstock that sticks to tracks and all sorts of other good stuff.

Whenever I create textures for my models, I do use a certain ratio that allows me to make the textures fit the model. In this case, I guess I can import something that is calibrated in feet and apply it to layer in Blender then use it when I want to measure somthing.
Now, if I could only figure out how to bend tubes!
Any ideas out there?
Cheers to all!

curve modifier might be what you are looking for.

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