i’d like to know, what ways there are in blender to create a nice Object hirarchy.
My current Problem is, that i Have a Car wheel, which consists of a rim and a tire. I’ve got models from CAD and now i have imported them as a mesh in Blender. Since the meshes have very much detail, i buld a low Poly version of them and the baked the normal maps. For that Purpose i have seperated tire and rim in two objects, made an UV unwrap for each of them and now have two seperate Objects, with seperate UV maps.
Now, if i look at the Outliner it looks to me, as if it is posibble to stuff more than one mesh into an object, but i couldn’t find out how.
What I tried out was to parent the objects using an enpty, but if I then make the parent invisible, the childs still keep their visibility.
Long story shot, what I’m looking for is a hirarchy like the one in photoshop, where the layers can be put in folders and subfolders and so on.
Thank you very much for your help.