Here is a concept I came up with today while I was bored. Just a little ball of sticky static (yes you can stick to walls and ceilings and roll around on them) avoiding flames, spikes, and getting gems. I mainly made this to experiment with animated textures.
Agh the spikes screwed up… I’ll try to fix them.
Edit: All fixed
Anyone? At all?
Looks cool! Maybe have a go at really spicing up the graphics
How would I go about doing that?
Hmm… maybe work on the animations a little more, make the spikes reflective, add details to the levels, add a backdrop… the sky’s the limit! The ball could also be pretty cool, you could almost try making it glow or something with a halo plane…
only problem I see is that you used DLoc for movement- when you run into walls then stop pressing the direction, you go flying backward. use force or linV to solve this : )
The *.blend is quite addictive to tweak . . . good job.
This is really cool! Lots of room for improvement, but this is sweet none-the-less.
texture the plane things the ball is on
tweak the physics, so if you hit something you dont bounce back.
I know this could be much better, but this was made to be a concept, not an actual game.