You should focus on a smaller game that is more at your skill level.
If the game engine cannot make all your dreams come true I suggest a new game engine.
Poor planning in the first place will get you nowhere…
why not make a plan that the current game engine can actually do? rather than make up stories on how the big bad BGE developers are keeping you from making a game?
We can already bake vertex colors from lighting and from the texture colors. To do it in real time like you are suggesting is impractical with the current rendering engine.
(If not , prove it and code an example for us.).Look at how bad the Dynamic lighting bog it down… and you are suggesting that it does more calculations on the texture color it might be near?
In my opinion, the Blender developers should spend less time listening to non productive Wannabes , and start listening to the people who are actually using their product for a productive purpose.(I have a feeling this is what Apricot was all about)
The way Erwin was treated last year totally makes me want to puke still… they guy donated his heart and soul to the GE, and all he got back from us was a bunch of negative $hit.(Thank Karma, he is dealing with professionals now, who appreciate his work, and Bullet is in apricot now).
Sorry for the rant, but cant you guys try doing a “What I can do with the game engine” rather than “What I cant do”?
Why not use a little creativity , and actually produce something other than forum posts?