Hi everyone.
i discovered blender about a month ago thanks to a friend of mine, and i really like it.
Im just wondering what it is like to have a career in 3d modeling.:yes: Ive got a lot of time to think im not even in High School yet (next year) but i just want to know from the professionals what its like, are the salaries substantial, is it fun?
depends on if you are freelance or you work for some studio,
Freelance you can get some pretty fat paydays… but not the stability as having a 9-5 job at some studio…
as far as fun… well , lots of times you are doing other peoples ideas, and modeling their dreams…
Guess it is just how you want to look at it… every new job is exciting for me, but after a while it gets old… and some times turns into WORK again
think everyone has different experience in this field.
Work hard at it, and it will pay off. I guess that applies to almost anything. Blender is a good tool to start with (and go on with), but maybe not the easiest to move to I’ve heard.
thanks everyone this is really helpful. i know one things for sure, im gonna keep on using blender:yes: and hopefully i will get good enough to consider 3d modeling as a career option.
Well, as you have seen, 3D graphics is an extraordinarily labor-intensive task, at least at this point in time, and therefore most work is necessarily done by and for studios, who can work the numbers to afford to do it profitably. But those “studios” can be working for all sorts of clients using all sorts of target-mediums: television, computer games, static graphics, even cell-phones. Be warned… the pressure is intense and unrelenting.
The good news is, Blender is a professional-grade tool that is used right now for professional production work… for video. It might not be, and in fact it probably will not be, the only tool that is used, but there is absolutely no question that “Blender delivers the freight.” You can definitely master pro-grade techniques using this tool and nothing more.
Having said that, you also need to be prepared for the fact that … in any shop that you will one day walk into … many tools are being used. It is entirely possible, if not probable, that Blender will not be the tool that is used by your first employer! “Never mind, it doesn’t matter.” Shops don’t change their toolsets very often. (After all, a major project might run for years, and if you need to pick-up a shot that was done, say, three years ago, it is imperative that the new material must exactly match what was done three years before. It can get very interesting…)
But… if you love this kind of work… it’s magic. You get to “make magic” for a living. (And to work your tail-feathers off in the act of doing it.)