I have a monster script that sonders around and behaves correctly and runs grat. However when I try to give the object a parent object(ctrl+p). The script just does nothing, it just sits there and no error messages. .parent or child is not used in the script. Works fine if I dont CTRL P it to anything. Like a spawn. Any reason why this does it?
You shouldn’t parent something like that to another thing. And the parent removes physics from the child. Like a dynamic cube parented to a static cube would result in the dynamic doing nothing.
Ahh i see…thats what it was doing, static spawner removing dynamics from monster child…It doesnt have to be parented…thanks for the help