So I have a softbody cape in my scene and it looks liek softbodies has a bit wrong occlusion culling, sometimes the cape just disappears when it is in exact angle and too close to camera. Any ideas why and how to fix that?
Maybe it is the same issue as with armature skins. The bounding box is not refreshed and the mesh is outside.
Oh, it’s origin was too far from actual mesh, got it, fixed. Thanks;)