A proper title

Bi-Ped animation rig is ready for beta,
NOTE

CC
ALL RIGHTS RESERVED,
excluding

Creative Commons, FOR EDUCATIONAL PURPOSES ONLY
if you build your own rig from scratch feel free to use concepts within, but if you can’t make it from scratch…
don’t do it…

also side note…

I need a job :slight_smile:

WSAD -Steer
Mouse -Look
ALT-Start walk cycle
Space -jump:yes::evilgrin:
hold x then hit space=superjump
S (when walking) Slow down/back up/turn without moving forward once slowed
X=crouch

Attachments

TorqueWalkFinalk.blend (605 KB)

I don’t understand this, is this a technical demonstration? I see potential in the mechanics but I don’t get it, sorry.

It is a animation system for controlling IK legs, and it walks using real physics, :slight_smile: not “faking it”

this will be in my game… with my grab system, properties editing system, and my components/enemy/levels ETC,
for now :slight_smile:
a sample

Just use a proper title!

Lolololol…