Greetings. I currently have a system that saves the current player worldOrientation in a external .sav file.
It’s all nice and dandy (converted matrix in to a list).
My question is. What would be the proper way to load it and set the player orientation to match this value?
I have studied and read https://sites.google.com/site/socialstorage/orientationmatrix-basics
and according to that, just setting the orientation might cause the mesh to deform.
Is there something I should take to account with this? I managed to crash my game once already while testing my game and I wonder if this might be the cause.