Rendered in cycles. some of the textures are done in substance painter, like the skeleton and the artifact. The knight is mostly a generic metal shader cause it was way too annoying to lay out the uv in a neat way.
Finally finished a personal project. I have been working on this one day here and one day there for like a year now. Feels nice to finally be finished with it.
Lots of good things to say about this piece, but the composition is really itās strength. Everything is placed with care and purpose and it really comes through.
bolero, did you rig your skeletons so that they look this ārealisticā ?
itās a niceā¦ nahā¦ beautifull work !!!
congrats !!!
i wish it were realtime playable in engines like unity
Woooooow! Really niceee! The mood is so intense and create the real feelings <3 Post the making of screens (materials, mesh, other camera shoots, etc) please!
There is some dirt on them, but I kept it pretty subtle, I like how they pop. But maybe they should have a bit more.
I did try it, and itās a loooot faster without it and it almost looked the same. But there are some subtle godrays in there and it softened everything up in a way I couldnāt exactly replicate , so it was worth the extra render time for me. But if do a animated render I will turn it off.
Thatās fantastic (literally and figuratively)! Did you render the background in a separate renderlayer and composite the two? I particularly like how all the mid-ground is sharply in focus and the rest is soft focus. Did you use the denoise feature at all or just butt-loads (technical term )of samples?
CC: one thing that sticks out to me is that the skeletons are a bit too clean
Itās just one renderlayer. I donāt like working with renderlayers in blender so I avoid it most of the time (on of the things I look forward to in 2.8). I cranked up the samples a fair bit bit there was still some noise in bright blurry areas so I just wenāt over it with a blur brush in krita. Unless Iām doing something wrong it doesnt seem like the denoiser work on noisy volumetrics very well.