A question about a community project...

What I want to know is if anyone actually to take part in a animation project.

It will be a really short animation, but a realistic one. About 35 seconds, something reasonable.

The subject, well, I’ve already started on it some, here.

Really, I want it to look like Final Fantasy VII: Advent Children, and other CG movies…

The actions will take part as such:
A character enters the room, picks something up, and leaves.

Main reason I want to do this is I think it would be cool for a short to be made by Blender that equals Maya and such. I am aiming for movie quaility, I suppose.

I don’t want to sound like a noob. What are your thoughts? Do you think this is a realistic goal? Do you think it can be done? Do you think it will be done?


If you are interested, this next part is about what needs to be done and what is already done. If you’re not, then just skip this.


I’m going over what should be done and how it should be orginaized.
I’ll edit this when I’m finished.



I can’t think of anything else that we’ll need. It seems as if I’m missing something.

So, you see, a lot of work, but I think it’s possible.

If this gets anywere, we’ll need some type of file host. Oh, and a render farm. Maybe BURP?

Since this will not be a full fledged movie, I think it’s a realistic enough goal to acheive.

If you’re interested, then could you post what you would like to do?
Remember, we have forever to work on this.

Thanks for looking.

I would like to take a part in this!
But, i’ve got a couple of questions i’d like to ask first:
-are we going to use this movie for comercial purposes?
-if we are, is it legal to use a copyright-ed character in a comercial movie?
I know the room you’ve made is inspired from the “Final Fantasies” but it’s original. So why don’t we create our own original character in the games style?

I certainly believe that making a realistic movie in Blender is a realistic goal, but I also understand the importance and the effort requrired to succeed in this project.
My skills are modeling and character animation, but i’m learning texturing and creating realistic materials as well as the effects of photorealism.

There is another issue that i want to mention now - my computer. My graphic adapter is GeForce 4 mx 440 with 64 MB…That is enough for preview renders but not enough for rendering complex scenes, especialy if there is yafray features included so i couldn’t possibly do the final rendering.If you allready have this solved then it’s OK, but if not then we need to find a solution…

Stefan

I have a Geforce 2 32MB and it renders well with

1280x1024 resolution
102,293 faces
raydepth 6
Full GI with Best as quality setting, Depth 8 and CDepth 7,no cache, OSA 16

I have 512 MB memory.

I don’t think that the amount of faces in a scene matters as far as the graphics card goes, only how much RAM you have.

are we going to use this movie for comercial purposes?

Nope, this is just for fun.

if we are, is it legal to use a copyright-ed character in a comercial movie?

Since we’re not going to use this as commercial, it’s okay if we do. They won’t care. In fact, it would be kind of like advertising, but not on purpose.

So why don’t we create our own original character in the games style?

That’s a GREAT idea.

Let’s wait and see what type of replys we get and go from there.

Don’t worry about the rendering, there’s almost always a solution.

OK henrymop,
I’m IN! :smiley:

Hey guys. FYI your graphics card doesn’t have anything to do with rendering. All it effects is your realtime editing in blender. The two biggest things that will effect rendering are cpu and system memory.

Good luck on your project! :).

Actually, it’s illegal to use a copyrighted character in ANY derivative work, include supposed not-for-profit works.

If that’s true, then I really doubt they’d care. It’s not like I’m remaking a game, or the movie. And besides, if they say to stop, just make another idea.

EDIT: In fact, since my room IS original, and we are going to make a original character, might as well make it original animation. Isn’t my wisdom grand?

hmm…First of all the use of copyrighted material would be a bad idea.

I do like the fact that you are thinking small. Good job on that part.

You seem to have the hardware to make it work.

Next stage would be some kind of script. Even if it sounds silly.

Lastly, you will need some sketches or drawings to show people what style you want. No everyone has played FF series. You could end up with 100 models and they all might look diffrent and not flow very well on camera.

Good luck.

Alright, thanks for the suggestions.

I’ve changed the things in my room thread and in this thread to go towards the fact that this is an original, just inspired by Final Fantasy VII: Advent Children. Don’t worry about the character, I have one.

I’ll orginize everything on I have so far so it can be easier to handle, for file sharing and making.

Unless you get written consent.

Unless you get written consent.[/quote]

Sure, that too. Bloody hard to get in contact with people in the companies that actually have the rights to give that out, though.

I dont have a lot of time on my hands, as Im trying to learn a bit of code to get a creative os on the way (Genisis https://blenderartists.org/forum/viewtopic.php?t=63007&start=135), but would be keen to do one or 2 background objects.

If I have a suggestion for this project, it is that to make it relistic there needs to be attention to detail. In order to achieve this, I think it would be cool if people could just think of a background object to model (wether something on a shelf or whatever), get it approved by you, and that way can make one little object look relistic, rather than try a larger object and find they dont have the time. Materials of objects could be done by people who are tallented in making materials as well, as I find that normally, someone will either be better at modeling, materials, or environment, and not all 3.

Would using makehuman be better for the character ( havent really use makehuman yet), and then put detail on the character in blender? I think the character should also have hair, as that is something hard to do, but when done properly, can make the scene look way better. The hair is also something that one person can concentrate on, and not one person do the entire character.

Would also be cool to have a glass of water fall over or something as well, now that blender has liguid simulation and all, but may want to do that in the cvs version of blender, as the liquids are more developed.

I think it would also be cool to have an animal like a cat or something as well, if there is someone who could make one that looks good.

I know this seems like a lot of things to do, but I suppose its mainly how many people you can get to help out, how much time they have, and what they are good at.

How will this project be shared? Will it be via a verse server that the address will be given out for?

Cant wait to see how this goes.

Thanks,
MicWit