Hey there. I’ve been searching for an answer to my question, but my Google-Fu isn’t quite up to scratch to figure out what is likely a pretty simple question.
Anyways, I’m looking to improve my hair on my character models in Blender Internal. I am looking to use alpha maps to make hair strands appear nicer and rounder while conserving on polygons (as I’m trying to eventually do models for games and animations in a cartoony-stylistic approach, a low poly count is vital to me).
However, I’m having a hard time finding resources on how to use alpha maps/transparencies with Blender Internal at a let alone a tutorial that uses alpha maps with character modeling for hair.
I was wondering if anyone knew how to use alpha maps/transparency with textures with Blender Internal, and if anyone had any experience with alphamapping hair if they could point me in the right direction for doing it.
Thank you!
Edit: Also, is it possible to have the alpha map be completely separate from the colour map? I want to be able to give the hair a simple texture so that they all line up with the grain of the hair, but have a different map altogether for the alpha so that I can draw each individual lock how I want to.
Is this possible?