a question about subdividing surfaces.

Is it possible to subdivide(via “subdvide” or “knife” or any other direct way) a single face without affecting its neighbours? Say for instance subdivide a cube’s face into 2 rectangles without it resulting in other 2 faces of the cube being subdivided into 3 triangles?

Short Answer: No, Blender does not support N-Gons. The closest we can get are F-Gons, which really serve no purpose but to hide edges.

However, you can always join those triangles you make into a quad and a left over triangle though.

Not the way you say it and the reason is that Blender supports only 3 and 4 sided Faces. But you can do what you say and rebuild the surrounding geometry by deleting Edges and selecting groups of 3 or 4 verts and pressing F to rebuild the Faces one by one.

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