A question of timing...


(S_W) #1

Hi everybody!
I have a weapon model with an action for reloading it. I would like to start the different sounds (clip out, clip in) at the fitting time to the action. The biggest problem is to make this independent from the game speed.
Perhaps there is somebody who could help me?
Thank you very much!


(calli) #2

On 2002-03-25 01:20, S_W wrote:
Hi everybody!
I have a weapon model with an action for reloading it. I would like to start the different sounds (clip out, clip in) at the fitting time to the action. The biggest problem is to make this independent from the game speed.
Perhaps there is somebody who could help me?
Thank you very much!

Use a timer Property to control the Ipos (via Property Play) and sound starts. To make your anim play at the wanted speed use a Property Actuator to multiply the timer with a factor.

C.


(S_W) #3

really tricky :wink:
thanks!