hi just had a question about modeling and texturing.
the way ive always done it is i would make the low poly version of the mesh and mark the seems and uv map it.
then i would make a copy of the blend file and make the copy into a high poly version apply any type of textures and bump maps i would need and then bake the textures to a pic and bake the normals to a pic then apply the pics to the low poly model.
and ive been seeing lately that everyone else is doing it this way.
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my qustion is can you get a more profesional look doing it the way they are?