A Quick Lightmap Test

This is a quick lightmap test using preview 13.

It’s not finished yet I’m gonna redo the textures so it looks better and mabye add a few more details but this is what i have so far. Tell me what you think.

http://img49.imageshack.us/img49/8564/clipboard01oo8.th.jpg
http://img442.imageshack.us/img442/8876/test2bo2.th.jpg
http://img442.imageshack.us/img442/8330/blender2007011121215610iu1.th.jpg
http://img442.imageshack.us/img442/7333/blender2007011121211684kv2.th.jpg
http://img442.imageshack.us/img442/7082/blender2007011121194440rt2.th.jpg

Just remember the texturing sucks cause it’s about the lightmap test.

that all looks pretty good, at least the lighting, like you said

Wow, I was pretty psyched about light maps when I first heard they were being included, but now I’m ecstatic. That looks so damn good, I cant wait.

Man. Now I want to find something to lightmap. What have I got lying around that I could use…

That’s pretty nice looking for a “quick” lightmap test. Knowing you, it probably took less than an hour. :rolleyes:

thanks for the replys

it took like 3 hours total
It woulda took less but i had to keep redoing it and starting over cause i didnt know what i was doing till the end and i finally figured it out

Hey, nice job!!

Quick question: I’m not familiar with this much, so maybe I’m just blatently missing something. But did you UV map on textures, then bake the ligting? If so, How? When I bake something, only blender materials show up on the new image.

Just a little “light” in my direction would be nice…:slight_smile:

Keep up the work!

i uvmapped the textures
and made a new uv texture coordinate thing and baked the lighting onto it
there is a tutorial somewhere…

http://www.continuousphysics.com/lightmap/LightMapTutorial.html
i wish i woulda had that when i started tying lightmaps… didnt think to change the blend mode took forever to figure that out

The gound pictures look good. I think the roofs need other textures. the style does not fit the rest of the building.

Good work

I’m trying to retexture it and make it look better so what do you think?

http://img101.imageshack.us/img101/6641/newtexvc4.th.jpg

I retextured the roof and the grass

I been saying this for years and I just cant stop saying it: BLENDER KEEPS GETTING BETTER AND BETTER!!
-your new texturing looks nice, but I even think your 3 hour “test is amazing”

AAaaahhh, thanks scabootssca!!

I just totally misinterpreted this stuff…I got it now!

Some of the graphics look like they’ve been made in another engine.

Shows Blender is better then ever, when OGRE comes along the possibilities in graphics will take a nice huge leap:D

Very nice! Maybe this can make it into the demo files for 2.43 = )

Keep up the good work.

Ok well i retextured everything… it still dont look totally good but i think its bettter

http://img246.imageshack.us/img246/1028/blender2007011219251434wp1.th.jpg
http://img132.imageshack.us/img132/5162/blender2007011219252762wr9.th.jpg
http://img132.imageshack.us/img132/8382/blender2007011219255501lq9.th.jpg
http://img246.imageshack.us/img246/8281/blender2007011219262734yx7.th.jpg
http://img132.imageshack.us/img132/3113/blender2007011219265743ki0.th.jpg

and thanks for the comments…

I didn’t mess around with the new lightmapping options (never was much with the graphics), but this looks very promising.

If you don’t mind, can you post a link to the method you used, I mean is there documentation you followed?

looks very nice, What type of light source are you using? a sun? I think you should change the skybox a bit, it looks kinda off.

@Social: Maybe you already saw this, but he posted a link to a tutorial by snailrose. It’s really good! Here it is again:

http://www.continuousphysics.com/lig…pTutorial.html

I’ll use this opportunity to plug my skydome tutorial :slight_smile:
http://www.blendenzo.com/tutSkyDome.html
Annd check out my Acropolis thread to see a working file with the nice sky effects.

Also, you just want to ditch those textures and make yourself some much higher rez ones. That’d make it look much better I think. I still am incredibly happy over the inclusion of the baked shadows. So so cool. My input.

ya the skybox sucks but that was just a quick thing that i added in like 5 minutes… i’m gonna try ot make a new one that matches in terragen and add something for edges… mabye add a few more building or something or a fence or something… no idea

Edit: hahah i clicked on the link to your tutorial right after i posted this and your skybox thing uses terragen like i said

to create good mountain effects, I’d take them from completely different images and have it on a seperate alphaed mesh, that way they wont move if you want your skybox to move (which looks very nice). You could do this by creating mountains in Terragen, using the same capture method I demonstrate, then using the GIMP or PS to correct the color however you want, and add detail. In my Acropolis file, I used several different photographs of the city of athens and used the clone and smudge tools to make them fuse well. Best of luck.