A Quick Question..Need a tip (About BAKING TEXTURES)!

I have been wondering about this for a very long time…

Im working on a FPS game and gonna use Multitexture shading for the whole game!

Lets say I have a plane (scale of 20x20) that I UV-mapped a grass texture (256x256 pixels) to it…
It looks really crappy as the texture size is really small

So, I tried to scale up the UV-map of the plane and it looked much better

But I think this is the wrong way to do it, because “obviously” after baking the textures (Full Render) it only baked the same space/size as the main texture…like this

…What is the best way to bake the textures rather than getting a lot of small planes next to each other /dividing a plane to form a bigger plane??!

Tex-Bake.blend (517.2 KB)

Hope I made myself clear!

texture properties -> mapping -> size
increase x and y to have the image repeat itself.

you can do the same thing with a mapping node.

1 Like

Yes, This is it!
This is exactly what I wanted!

Thank you so much for the help! :slight_smile: