This car i’ve been working on a little on and off throughout the summer that i’ve finally gotten around to putting up here. I tried taking some design cues from a bunch of different cars and this is what i’ve ended up with so far.
Any comments/crits welcome-i need all the help i can get:o
Yeah i’m pretty sure the majority of it is in the grill and tires.
Also, if anyone has any ideas on what to put behind the grill it would be greatly appreciated. I don’t want to model the entire inner workings of the front end, but i obviously don’t want to leave it see through all the way to the back of the car:no:
you could extrude the inner edges of the sides of the grill back into the car, then put a plane with a no reflect/spec material behind it. That will give the car a sense solidness without having to add detail.
You could also place a makeshift radiator there. Just make a long and narrow cube then array it 60 or so times to make it look like slits.
Ok, i went and added a radiator, as well as some fog lights. it still needs some tweaking-the lights look more like giant subwoofers mounted on the front bumper (hmmm, too bad i’m not making a ‘phat’ Scion;) )
Thanks, i say newbish because as you may or may not have noticed, its rather gray. just the thought of messing with all those texture and color panels is giving me a headache:eek:
and thanks for pointing out the windshield-i got that all smoothed out (haha, get it?)
as a vision block in my upright fan model. It looks vaguely mechanical behind a grill, and you can’t see much of it anyway. But you can tell when nothing’s there…
I’ve been pretty busy with school starting, but i finally got around to blending again! who needs school anyway? the biggest change-COLOR!
but can someone tell me what all the jaggedy edges are on the ground? i have no idea where they came from-its supposed to just be a chrome/mirror floor and surrounding
Dude, this is pretty good work! Yeah, use the “set smooth” command in mesh tools like snelleeddy said and it will take all those facets off. And I suspect the ridge in the windshield is from the mirror modifier. If you move your center verts a bit you should be able to eliminate the ridge. Oh, and those tires and wheels look fantastic. Way to go!
Ps. what part of slc are you in? My fam lives just north in roy.