Hello, I am new here. Been lurking since some time, but I registered just now, because I have a little problem with Blender modeling.
I have this bezier curve and I want to give it shape by the bezier circle to the right.
Problem is, when I use BevOb and enter the circle`s name the new curved cylinder appears to be scaled up.
I have been using 3ds Max for 3 years and now decided to fully transfer to Blender, but I am still a bit frustrated by the new interface and techniques. I apologize if my problem turns out to be rather stupid and easy to solve.
Don’t worry too much when one question fall through the cracks of our attention.
There are a lot of questions asked here and not enough time for everyone to read them all. You did just what was needed by bumping yours up.
Now, every type of extrusion with curves is dependent on the scale value of these. Open a transform properties panel (Nkey) for them and you will see that their scale value is not 1.000 on all axes. That means that you applied some scaling in Object mode.
You can avoid this by scaling only in Edit mode. As a remedy and to gain more predictability of the results, you can apply the scaling (Ctrl-A > Scale to ObData) and so doing reset it to 1.000 everywhere.