Good start Xjazz, for your questions on materials maybe you could check out my “The White Room” or Country Kitchen" (Shameless self-promotion on my part lol) from blendswap.com
Perhaps this topic should move to the WIP section.
Therealnoz,
The actual room size is a 3.0m long, 2.8m wide and 2.5m height.
In given picture is an error, because there the room height is 2.7m.
Well spotted
Jay-artist,
A great thanks for those very impressive looking shared .blend files. I will study those carefully.
Utopia780,
Thanks for that trick for the window glasses. I will try it.
Concerning the materials, I was just listing the real life ‘materials’.
Yes, my target is make those materials to look good enough.
Thanks for the Blender 2.63, Cycles and Blender cookie’s ‘Training Course: Interior 3D Architectural Visualization in Blender 2.6’ turorial, I finally could make a more or less real life looking render with Blender
I’m no pro, and you might be trying to give the room a “Bright” look, but I think it looks a bit too bright. I’m thinking you could darken it and get a whole different mood. But that might ruin your idea of the image, or make it too different to be called an improvement.
The clock face looks like a drawing; it has no depth. Perhaps emphasise the shadows the fingers should cast. Lighting definitely needs tweaking overall.