A Real Rubber Ball?

Hi all,

Just wondering if Blender can do a real rubber ball as a simulation.

I just tried a softbody sphere and it always collapses on itself. Is there anyway to make a softbody “kind of soft”?

An idea could be to simulate it in the game-engine (rigid body) and then using the IPO-curve and deform the ball yourself or maybe with softbodies.

http://blenderclan.tuxfamily.org/html/modules/content/?id=124
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Basic_Animation/Bounce