I started this about two months ago and then let it cool down. I want to make a fresh start on this portrait. The first portrait was from a sketch that I did I was happy with the general proportions and form of my first attempt and I have rendered out othrographic views so that I can work on them for my second attempt.
I am working on a base mesh for sculpting so that I can sculpt in the finer detail for a displacement map or normal map. My aim is to create an animation ready lowpoly mesh that will be mapped with the highpoly mesh detail.
I need some good c & c as I really want to push for photorealism. The attached photos are from my first attempt, am already working on some topology fixes for the mouth, eye and ears as am not 100% happy with my first approach