I have been working on a phone for a bit, and i had it working a week ago (before i left on vacation) and when i came back, i added one object, and rendered it, and it looks all cloudy, below is what it looked like before i left(well a few days before, but i rendered before i left)…
Hum… Couldn’t it be some bug with the texture’s assignements? Looks possible that some path to the correct image or material has been lost or corrupted.
I reopened the file, and rendered it and it looked fine. so something happened. I’ll try again. this is the first time somthing like this has happened
I have two layers, 1 is the bottom part of the phone, and the second is the transparent buttons and coverings. I rendered both individually, and it seemed fine