A return to CG

Hey its been a while since I posted anything on this forum, and that’s mainly due college, and the stuff I’ve mostly doing would fall into the realm of 2D illustration. That and I’m preparing a portfolio for both a (potential) gallery showing and a possible freelance through my contact at DC comics. I’ve recently had some time to slow things down and with the emergence of winter I plan on returning back to the medium I love. So with that I made a head :stuck_out_tongue: and here it is:

http://img214.imageshack.us/img214/7531/mattbc9.jpg
http://img357.imageshack.us/img357/7865/matt2yn5.jpg
http://img368.imageshack.us/img368/5705/matt3fr3.jpg

I know its a bit rough, but I plan on texturing him soon. hes should be rigged within the week.

Pow! Not bad. Did you use sculpt mode?

Greetings,
Harald

no thats a model I box modeled and then took into zbrush, after that I exported the lowres and the disp map. which is what you see here. The low res is actually lends itself nicely to rigging so I’ll have some tests up soon.

A quick SSS material. note that you are looking at the hires version right now, I need to adjust the disp maps in the back of the head they were right.

Attachments



I was playing around with shadow color thats why there is two. One black and one where the shadows are on the reddish side.

Hey, nice.
Give him some eyes, and it will look a heck-uva lot better.

-David