Well, I was willing to test a suggestion by harkyman on making trees, and I was also eager to test an idea of mine to make water which I used on the Volcano but which was unappreciable there.
The trees don’t seem to be effected by the mist as much as the surrounding cliff towards the back of the image. This makes them stand out too sharply against everything else. Particularly those at the edge of the cliff.
The water seems too still, or maybe that’s just me :-?
This might be due to the fact that the mist has a density decreasing with quote, and that trees are much more saturated in colour that rocks
It is avery slow river, almost a pond
Yes, there are just two trees, dupliverted
Yes, they are smooth, but I wanted them ‘eroded’
I played a lot with that texture, and I’m not satisfied yet, will try.
Can you make the terrain a little rough with your script. So instead of smooth sand stone canyon walls like your picture has you can have a more eroded terrain.
Nice, it kind of reminds me of the land from Ice Age, sorta cartoony and sureal. You should toss in a couple of glaciers (spelling?), big walls of ice in the background, i think that would look super sweeeet!!!
Sorry, that’s not pixellation, that’s a reflection over a wavy water.
If it were pixellation it would have blocky, badly aliased contours.
What you had is places where waves makes the normals let you see a reflection of tree and land and places where the normals let you see the reflection of the sky.
I’m pretty satisfied with that… I’m less satisfied with stone textures…
Not only you provided this nice landscape tutorial, but also, thanks to this particular little tutorial I finally figured out how to apply nice looking refractin efects. Thank you, I’ve been pondering that for a while.