I’ve attempted a portrait of a robo head for the first time. It was inspired by characters from the game Destiny. Let me know your thoughts/ recommendations as its still in the rough stages. Thanks!
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wow this is really amazing,
dod you use hardops add on ? or did you just model it littly by little !
ther is only one thing i can say for now is that the layrd parts looks like paper, because thy arent extruded !!
but it looks great
Hey Alfo, thank you. What I did was take a generic human figure model, and used the mesh as a framework to build upon. So a lot of selecting polygons, separating them, and manipulating them using snap tool to conform to the head. Youre right about the thickness issue. Some sections have solidify, and some dont. Ill keep that in mind as I continue!
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