a root problem, energy lighting

ok,
here is my problem, i have looked around, tested and tested again, and i finally came to somthing i like. i used a hemi light pointed at the camera so that the glass parts are illuminated from the inside.
http://myspace-106.vo.llnwd.net/00470/60/11/470761106_l.jpg
the bad part is that once the camera moves it doesnt look so good anymore. so how can i make the hami light, move witht eh camera so that it will always remain in the center, but will always point att eh camera? i tried track to but that didnt work too well.

further more, i want that the light kinda moves out and illuminates som of the area around it. below is the cube with some editing in photoshop to make it look like what i mean. this is the effect that i am looking for but i want it all to be done in blender.

post production ( i know its bad but this is the general idea of how i want it to look
http://myspace-581.vo.llnwd.net/00470/18/51/470761581_l.jpg

if anyone could help me out with this, it would be great, i tried everything i know of but it seems that i am missing something:S [/img]

If you want the hemi to follow the camera, you constrain it to the hemi light (AltT in object mode I believe, then old style tracking, afterwards ctrlR to clear rotation).

But if you want the effect that you show in the bottom image, you should place a spotlight for each opening so that they all shine outward. Use halo for all the spotlights, and you’ll get that effect you’ve been looking for.

What if you put a regular lamp inside your box to emit some light on the surroundings a bit, and then used spotlights with halo enabled set to the color you need to have the “streaks” of light coming from the box? I’ve tried it a bit, and it looks pretty good. (I haven’t tried animating it, though.)

DwarvenFury

awesome, its looks great

thank you for the help, heres a picture, (im still tweaking the right intensity of the spot lights:))
http://myspace-408.vo.llnwd.net/00470/80/44/470964408_l.jpg

That looks really good! Almost like volumetrics… How?