In other programs such as UT2K4 Map Editor, I noticed a feature where the lighting setup would create a specific texture on every surface with all the lighting and shadows pre-set. Then the map would not need any lights. I know it’s called ‘Bake’ in UT2K4 M.E., but Blender’s ‘Bake’ seems different.
Spockless’s image inspired this. I have no time to test it tonight, but will be doing this tomorow
Could, and I have no idea if this would work, make a brightness UV map of the leaf, then flip the side in which the UV map was applied? If so, the one side of the leaf that had been lit with the light would be put into a texture that I could apply to the other side. The texture could be applied as an ‘Emit’ or as a gray scale that adds to the colour to the dark side.
hmmm. Dark side, light side…bad joke already forming.
I’ll get on it tomorrow. The texturing I mean. Not the joke.