Hi guys,
we are in action movie project and there is scene that will be made full of Blender. scene is simple:
on a half cylinder, I add a city texture, a panoramiv city texture. and animated my camera to move it from a side of the half cylinder to the other side, and at the other side, there is a cube which will be building. so think that, there is helicopter that is taking a night city, then turning itself to the building.
and in this scene, I did not use any light. I did ont use any compositing settings or editing on the textures. and I got the render by Cycles… I want an anim which is absulately there is any change on the city and building is texture. that is why I am not using any light. I just use Env. Light. but cycles is not take the render clearly. I am not using lights, bump maps, glossy or glass material to make hard to reducing noise number.
and I dont want to increase the samples number. so what would be the solution of my problem. I want a clear render without waiting. I tried it ot render on Blender Internal. and, internal took the render that I want to take definetly, this is just my personal question: why cycles cant do that like blender internal?
Thanks advance.