I was stuck for inspiration then this came to me, the entrance to a pyramid, its not amazing it took me 45 mins whilst watching the FA community shield at the same time. (Come on united).
Everything is procedural textures and i use 1 Hemi lamp for the light. I doubt i will do any more work on this so i will post it now.
I just created a cube, -> fractual subdivide a couple of times, -> smooth, then using smooth mesh editing or whatever it is called i touched them up, i only created 4 unique bricks the rest, i rotated, scaled and things like that to make them different different.
The material is 2 stuccis for the bump, then a cloud addition for the yellow bits.
I agree. It definently needs shadows. It would look great if you had it getting darker and darker as the entrence goes in. Also if you put some wierd Egyptian symbols on the edeges of the door way too. Great work though. The textures look awesome.