This will be my game about escape, in five chapters, and each of which is heavily detailed. I’m still in early development. But I think it’s big enough to post here.
- Finishing chapter one(the last two floors of the cabin)
- Asset production for chapter two
- Planning of other chapters
What I have done since the last update:
- Lore re-write
- Added many visual elements
- Optimized with LOD objects
- Re-done AI
- Added Options Menu
- Saving and loading.
- UI over-haul
What the game is about
All the player knows is that he is somewhere he shouldn’t be, He wakes up in a log cabin, not knowing how he got there. The player must discover why they are in the cabin, and must escape and find their way home.
Lore Summary: Two people who live in a cabin rescue a man who wrecked his car, but soon after something terrible goes wrong in a nearby facility… Things go bottom-up, and to protect the unconscious man the two cabin residents lock him up tightly… Who knows what secrets may be revealed in this adventure?
Stay tuned for updates!