a sheep, now textured

plain and simple, a sheep

now textured (243 k png)
http://home.earthlink.net/~nwinters99/screenshots/sheep_wip_textured.png
also the lighting is gone, faces are now vertex colored.
(a bit faster, more significant when there are a bunch of them)

earlier (171k png image)
http://home.earthlink.net/~nwinters99/screenshots/sheep_wip.png

172 triangles

rigged with 11 bones

I expect to see up to 12 (or more if the computer can handle it, tho mine struggles with 102 to get 17fps…) on the screen at once

(and I may end up doing an even lower poly version for that)

what do you think?

Yes, I know the legs have problems and the head doesn’t look right, how may I go about fixing this? Know of any good refrences? (don’t see sheep much in southern california)

(the real challenge will come soon when I attempt to make a dog to chase a bunch of these around)

oh, this is my first true wip and probably my most serious attempt at a model to date. The model is probably a couple hours work, started in wings3d, imported in blender 2.25 and worked on in both 2.25 (game engine and from window uvmapping) and 2.31 [draw faces for mesh editing and rigging for nearest bone opton]

It’s so cute :smiley:

Hey, can you tell me where you found that numbered reference map texture ? i’ve been lookin over the web for one and cant find one…

thanks

ed

http://members.cox.net/shadowman99/images/UV.jpg

head looks a bit small…
and legs quite big…

.b

It all depends on the sheep,…there must be a zillion different breeds.

as I am infomed

(I kinda thought the opposite though, that the butt was too big compared to the head and needed to shrink)

I know the legs are big, still undecided on fixing that
(the texture is bad there too but I don’t think it matters much)

as for that texture I was uvmapping with, I don’t know where i found it but it was named
util-mark6.tif
(converted to a png for blender)

and as I can’t seem to find it’s source:

enjoy

I don’t think its the head that needs to shrink. I live in an area with many sheep, and most of them have really short necks. The head looks proportionally correct to the body, but the neck is a little too long.

yeah, but how would it reach the ground?

(sheep have more than one bone in their neck and probably move their shoulders some to reach the ground. They can twist quite a bit too, my model and rig don’t bend that much too well, but from a distance it becomes very difficult to tell)

Nice sheep :slight_smile: But I’ve been wondering, how do you make it so that the textures show up in the view port? unstead of just the rendered view?

alt + z, I think

this is for the game engine, the texture is uv mapped

more info on how to do that (this is page two of the tutorial)
http://otothegardener.free.fr/tutorials/LittleOTO/littleoto2/littleoto2.htm

The edge down the center of the sheep is too sharp, flaten it out some.