now textured (243 k png)
also the lighting is gone, faces are now vertex colored.
(a bit faster, more significant when there are a bunch of them)
earlier (171k png image)
172 triangles
rigged with 11 bones
I expect to see up to 12 (or more if the computer can handle it, tho mine struggles with 102 to get 17fps…) on the screen at once
(and I may end up doing an even lower poly version for that)
what do you think?
Yes, I know the legs have problems and the head doesn’t look right, how may I go about fixing this? Know of any good refrences? (don’t see sheep much in southern california)
(the real challenge will come soon when I attempt to make a dog to chase a bunch of these around)
oh, this is my first true wip and probably my most serious attempt at a model to date. The model is probably a couple hours work, started in wings3d, imported in blender 2.25 and worked on in both 2.25 (game engine and from window uvmapping) and 2.31 [draw faces for mesh editing and rigging for nearest bone opton]
I don’t think its the head that needs to shrink. I live in an area with many sheep, and most of them have really short necks. The head looks proportionally correct to the body, but the neck is a little too long.
(sheep have more than one bone in their neck and probably move their shoulders some to reach the ground. They can twist quite a bit too, my model and rig don’t bend that much too well, but from a distance it becomes very difficult to tell)