agent_navigate_a_star4.blend (1021.5 KB)
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This is cool. I wonder if it’s also possible to use shortest path. At the moment it looks like the agents walk on a grid and only straight x or y or diagonal 45degrees.
This is navigating between nodes,
The nodes are made by comparing what faces have overlapping vertex.
It uses each face origin as a node.
You could likely do some other path refinement.