I’m trying to make a space ship that floats around in space using only python linear velocity, but it’s acting strange when it rotates. It has something to do with local linear velocity.
Here is a .blend, thank you for your assistance.
(And all though I own everything in this .blend, you may use what you please.)
you should save your own linear and angular velocity
if not "linVel" in own: own["linVel"] = mathutils.Vector((0,0,0))
if not "linAng" in own:
own["linAng"] = mathutils.Vector((0,0,0))
own["linVel"] += (SelfXVec + SelfYVec)
own["linAng"] += (SelfZrVec + SelfZlVec)
and remove getLin and geAng
Thanks. Man it was killing me. You’ve really helped man. If anytime you need anything contact me, I owe ya.