A substantially faster sculpting smooth?

For those that haven’t heard Farsthary just posted a new video on his mesh relaxation algorithm.

Here

Is it just me or does it seem like it would be much faster than the currently implemented smooth?

I hope that , soon, we will be able to test a build with unlimited clay modifier, sculpt masks, layer and gravity as options for every brush.

It’s probably just you :rolleyes:, both seems very responsive to me. I think you need a much denser mesh in order to determine which is the fastest.

Agreed. Can’t wait until that’s happening… I’m guessing probably not this year though…

@Gustav - The current smooth brush is definitely not overly fast. Also I don’t think he used the actual sculpt smooth - I think he used the vertex smooth option from the edit menu…

the triangulation in the last example was sick. neat.

i dunno, when i think of smoothing, i don’t think of ‘springing the mesh back to an arbitrary flat even original topology’, i think of smoothing out the high frequency details, but preserving the general low frequency shape - smoothing the bumps but not modifying the underlying appearance. Would be more illuminating to see tests that tackle that problem. But i’m not a sculptor, so hey…

When working with unlimited clay it’s likely to generate lots of areas where polygons are gathered. Then this is really nice to keep an even area of polygons.

Now I have a clearer image of what the smoothing tool does

Brenner: In case you didn’t notice, he sped up the video quite a bit. So it might just seem like its faster. Hopefully it is.

I did notice that… I was comparing the speed shown of the current smooth - with Farsthary’s new smooth technique. The difference isn’t huge (because the mesh is so small) but it did seem like the new version was faster…

I always wished subsurf retained the shape of the lo res model like this.

Farsthary has posted a bunch more smoothing algorithms here:

There seems to be a trade off between the amount of smoothing done and retaining the original shape. The last algorithm - HC Relaxation - seemed like it had the best trade off between effective smoothing and still keeping the shape some what recognizable.