Greetings my fellow blenders!
I’m here because I wish you could enlighten me something that haunts my already haunted mind:
How the bloody hell can I texture a head and a body of a being, something organic, with efficiecy? I mean, what are the processes, the softwares?.
For example: I’ve created a head and body of some random being, and then I want to “uvmap” them. I already know and understand all the Blender’s UV options, the way it separates the surfaces of the mesh and put them in the UVmap screen. But the question is: I find just impossible to create a good texture in gimp, just drawning like a happy child. That’s not the way they do in games, it couldn’t be! I’ve found a software for windows called Mudbox, but it’s too advanced for my actual pc, I just want to texture some meshes with a lower number of polys.
Well, can you show some tutorials that teach these texturing techniques? I’ve already learned a lot of modelling, I’ve studied and watched countless tutorials. But once the model is finished, I just can’t texture it! I don’t want a head to have just one texture! It’s too poor and simple and ugly and bloody unreal!
That’s what haunts my mind, and I’m really appreaciate your help! How can I do diese Scheisse?