A topology problem

Hello to everyone. I just started modeling, so I’m an actual novice in that.

My first model is the sword from Blade Kitten comic/game. I’m making it to put in Garry’s Mod and create some machinimas.
But I have faced a big problem (a big mistake, to be exact): I’ve messed up the topology, and the UV looks horribly.
And I wanted to ask, what would be faster: fix up the topology somehow, or make this model from a box again (it took 2 days)?
There are two versions saved:

  1. less poly, more mess (I tried to optimize it for game - seems like I failed =) );
  2. more poly, still a mess because of some triangles

I think the second one is better to fix, but, still, the question remains: which is faster in this case - fixing or modeling again?

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I wouldn’t worry about triangles at all. Given its a hard surface object with no deformations required and for most game engines the quads will be converted to triangles anyway, I’d go with the most efficient model. For UV unwrapping you could generally UV unwrap from view for the sides.