EDIT: Here is the edited image (10 gen 2013), no post processing, as usual.
•volumetric lighting, that’s decisively better
•waiter’s hand pose
•sculpted her dress a little, @michalis, please, be not too harsh… this is not real sculpting, just a fix,
•her face a bit changed, her jaw more opened, eyes more closed
•blondy hair, but I don’t like so much
•added a small displacement to the chairs
I’m still wondering whether a different approach could have been feasible and preferable, in terms of light, of level of realism etc.
The making of a 3d render matching a ‘non realistic’ illustration is an intruiging challenge to me.
Thanks to all who commented here for their ever correct and useful suggestions, below is the former image which they were referring to.
All made in Blender, rendered with Maxwell Render via the excellent B-Maxwell addon.
Raw render, no compositing nor post processing.
Although I consider it finished, I’ll be glad to receive your critics and suggestions.
Below is the image by Milo Manara I was inspired by, I hope I’m not violating any laws by posting it here.
I hope My ‘blending’ is better than my English…