Okay, there’s been quite some buzzing around clouds and such. I thought I’d give it a try. My point was to get it animatable and at least good looking, and not taking too much time to render (that’s what I mean by animatable).
I tried various ways, and finally thought that using particles was a good way because we can control them with dynamic effects and deflectors.
I though about writing a script to extract a closed surface from a particle cloud but finally dropped it because there’s another way: metaballs. the particle emitter is parent of a metaball a dupliverts it.
The shading can be done with SSS or ramps.
The is compositor power :). Essentially displacements and compositing.
The file is a .mp4. Quictime can read it and maybe VLC too.
Anyway, I’m not satisfied at all :spin: The animation is jumpy and the shading not nice. And, the displacement applied to the cloud on post processing is too strong I guess and gives weird results.
I’ll give it a new try! Metaballs might go away, ot I might try the fluid simulator or just particles… or… or…